# Statuses

Your hero and their enemies can all be affected by different status conditions. These effects can be positive ('Buffs') or negative ('Debuffs').

Buffs are typically acquired via Power [deck cards](https://yokai-kingdom.gitbook.io/onis-quest-guide/the-game/gameplay-guide/deck-cards) and powerful loadout items, while debuffs (along with curses) are usually the result of attacks by [Enemies](https://yokai-kingdom.gitbook.io/onis-quest-guide/the-game/gameplay-guide/enemies). &#x20;

Some statuses last until the end of each battle (typically if they were applied as the result of a power card), while others may increase or decrease each turn.

<figure><img src="https://1570661079-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fb9uKyKqj6QdZg45iZSUW%2Fuploads%2FxI0BDViM3vPZ8ytrDTny%2FSTATUSES.png?alt=media&#x26;token=49136e85-e789-4227-af03-c193f9dd0bf1" alt=""><figcaption><p>Status effects</p></figcaption></figure>

## **Buffs**

<table><thead><tr><th width="190">Buff status</th><th>Summary of Effect</th></tr></thead><tbody><tr><td>Abundance</td><td>Increase the size of your hand by 1 for remainder of this battle</td></tr><tr><td>All or nothing</td><td>Gain additional MANA but also a WOUND curse card at the start of your turn, until the end of the battle</td></tr><tr><td>Barrier</td><td>At the end of your turn, gain Block</td></tr><tr><td>Battle Trance</td><td>Your next card(s) are played twice this turn</td></tr><tr><td>Blessing</td><td>Regain HP equal to your Blessing stack at the end of this battle</td></tr><tr><td>Blade Master</td><td>Increase your CRITICAL CHANCE percentage and CRITICAL DAMAGE. While this status is active, each subsequent attack card played will also increase CRITICAL CHANCE by 10%, but each skill card played will reduce it by 10%</td></tr><tr><td>Chikara</td><td>Each time you defeat an enemy this battle, gain Strength equal to your CHIKARA stack</td></tr><tr><td>Critical chance</td><td>This is the percentage chance of an attack card doing additional critical damage</td></tr><tr><td>Critical damage</td><td>If you land a critical with an attack card, do additional damage equal to your critical damage percentage</td></tr><tr><td>Defensive stance</td><td>Block is not removed at the end of your turn</td></tr><tr><td>Deflect</td><td>Ignore the next debuff you would receive from an enemy. Your deflect stack value decreases each time this is triggered</td></tr><tr><td>Dodge</td><td>Gain block every time you play a card</td></tr><tr><td>Enraged</td><td>Each time you take damage to your health, gain STRENGTH equal to your enraged stack value.</td></tr><tr><td>Evade</td><td>Each time you gain BLOCK from a card, add your EVADE stack to your block as well</td></tr><tr><td>Flame Barrier</td><td>Whenever you are attacked, apply Fire to the attacker</td></tr><tr><td>Gut punch</td><td>Draw 2 additional cards next turn</td></tr><tr><td>Haste</td><td>Next turn, gain additional Mana</td></tr><tr><td>Invincibility</td><td>Take no damage while INVINCIBILITY is active</td></tr><tr><td>Light Footed</td><td>Gain Block at the start of next turn</td></tr><tr><td>Regenerate</td><td>Gain health at the end of your turn</td></tr><tr><td>Revenge</td><td>If an enemy attack deals damage to HP, then apply Poison to the attacker</td></tr><tr><td>Sensei</td><td>Whenever you discard a card, draw a new one</td></tr><tr><td>Shadow Strike</td><td>On your next turn, all attacks do double damage</td></tr><tr><td>Shield Hand</td><td>Gain block equal to your hand size at the end of your turn</td></tr><tr><td>Steadfast</td><td>For each attack card you play this turn, gain BLOCK equal to your STEADFAST stack</td></tr><tr><td>Strength</td><td>Your attacks do more damage</td></tr><tr><td>Toxic</td><td>At the start of your turn, deal damage to all enemies</td></tr><tr><td>Unyielding</td><td>Whenever you gain Block, do damage to a random enemy</td></tr></tbody></table>

## **Debuffs**

<table><thead><tr><th width="193">Debuff status</th><th>Summary of Effect</th></tr></thead><tbody><tr><td>Dizzy</td><td>Draw one less card at the start of your turn</td></tr><tr><td>Fire</td><td>Take damage equal to the fire stack</td></tr><tr><td>Frostbite</td><td>Temporary Debuff. Damage from attacks is reduced by the value of the Frostbite stack. Frostbite is cleared at the start of next turn</td></tr><tr><td>Poison</td><td>Take damage equal to the poison stack, direct to health (HP); Ignores Armor</td></tr><tr><td>Stunned</td><td>Unable to perform any actions this turn</td></tr><tr><td>Weak</td><td>Your attacks deal 25% less damage</td></tr><tr><td>Vulnerable</td><td>Receive 50% more damage from attacks</td></tr></tbody></table>
